Live Ops Tools help you keep your players engaged with your game for as long as possible.
The following Live Ops Tools are available in LootLocker:
The LootLocker DLC feature lets you create a unlockable group of Assets that are connected to First Party DLC systems. DLCs are created on the First Party website as well as in the LootLocker DLC Menu, and then connected together with a DLC identifier or id. When a player starts your game, LootLocker (with the help of the game client) checks their First Party account for any new DLC, and then migrates the content into their Inventory.
DLC Migration refers to the process of unlocking the LootLocker DLC content after verifying the DLC purchase on the First Party platform. DLC Migration can be used to create exciting DLC packages that can be sold alongside your game, while avoiding having to actually include any Assets to be downloaded from the First Party platform.
The following information is required for the DLC to function.
Name: The name of the DLC.
DLC Identifier: The identifier or app id that is assigned to the DLC from the First Party.
Platform: Select which First Party platform this DLC will connect to.
Created: The date when this DLC was created.
Updated: The most recent date this DLC was edited.
Active: Allows you to set the DLC as Active or Inactive. If set to Inactive, the DLC Migration will not be checked.
Contents: A list of all Assets that have been added to the DLC.
To learn how to set up DLCs in your game, visit the link below.
Messages are used to send text and image messages to all of your players. Each Message can be populated with lots of information and content that can be sent to your game for players to view.
Messages have the following structure:
Title: The Title of the Message.
Category: The Category of the Message (optional).
Action: Tell your game if an action should be performed within the Message, like taking the player to a different menu (optional).
Image Upload: Upload an image that can be displayed within the Message. The image can be any format and no larger than 2 MB.
Alert: Mark this Message as an Alert Message to let your game know that all players should see this Message.
Publish Date: Set the time and date for this Message to be published.
Summary: Enter a brief synopsis of the Message to be displayed to players before taking them to the full Message.
Message Body: Use this space to enter the entire Message text.
Messages can be set to Published (on a specific date or at the current time) or remain as a draft until they are ready to be published.
You can define the max length for the Message Title and Message Summary in the Game Settings menu.
To learn how to set up Messages in your game, visit the link below.
This feature has not been documented yet. To learn more, reach out to us.
Player Segments are used to create groups of players based on certain criteria. These groups can be gifted Assets or used by other LootLocker features.
The following information can be used when creating a Player Segment:
Name: The name of this Player Segment.
Player Count: The number of players within this Segment, based on the criteria you have selected. This value will update when the Segment is saved.
Hard Purchase: Only include players in this Segment who have made Hard Currency purchases.
Soft Purchase: Only include players in this Segment who have made Soft Currency purchases.
Owns DLC: Only include players in this Segment who own a specific DLC.
Purchased Specific Asset Type: Only include players in this Segment who have purchased a specific Asset Type.
Platform: Only include players from a specific Platform.
Join Date: Only include players who began playing your game before or after a specific date.
Last Active Date: Only include players who have been active before or after a specific date.
To learn how to set up Player Segments in your game, visit the link below.
This feature is in development and has not been documented yet. To learn more, reach out to us.