successboolean that is returned when registering a session, LootLocker also returns a host of other data upon successful session registration. This page will outline what to expect from a session registration response and what each individual response means. If you are not using the SDK, the response might look different.
successlets you know if the session registration was successful.
player_idis the ID of the player on the platform the game is currently running on (steamId, PSN id, etc).
seen_beforeindicates if there is an existing profile on the backend for this player. If not, this parameter will be false, otherwise it will always be true.
check_grant_notificationis for cases where the registration of a session might have triggered asynchronously granting assets to the player. For example, during DLC migration. If this value is true, you should issue a request for the player asset notification endpoint no earlier than 5 minutes after registering the session.
check_dlcswill include the IDs of the DLCs you should check with the first party platform to see if the player owns them. If the player owns any of them, issue a call to the Initiate DLC Migration endpoint.
xpwill return the player's XP count from the Progression system. If nothing has been set up, this will be empty.
levelwill return the player's level, based on their XP from the Progression system. If nothing has been set up, this will be empty.
level_thresholdswill display the current threshold necessary to complete the progression level, and the threshold necessary to complete the next progression level. It will also indicate if either of these levels are flagged as Prestige Levels.
account_balancedisplays the amount of currency the player has, set up through the Currency system.