struct FPersistentStorageItem {
UPROPERTY(BlueprintReadWrite, EditAnywhere)
UPROPERTY(BlueprintReadWrite, EditAnywhere)
UPROPERTY(BlueprintReadWrite, EditAnywhere)
UPROPERTY(BlueprintReadWrite, EditAnywhere)
struct FPersistentStorageItemsResponse : public FLootLockerResponse
UPROPERTY(BlueprintReadWrite, EditAnywhere)
TArray<FPersistentStorageItem> items;
FPersistentStorageItemsResponse()