Weekly Changelog
This is where you will find our log of changes to the APIs, SDKs, the Console and any other services LootLocker provides.
2024-03-21 - Changelog
White Label Login
Bug Fixes
Fixed an issue where an unrelated topbar would show on the reset password and verify user pages
Fixed an issue where the game logo would not show on the reset password page
2024-01-12 - Changelog
Console
Changes
The LootLocker Console is now response, allowing you to manage your game from any device, anywhere.
Unity SDK
Changes
Refresh Remote Sessions: Remote sessions now provide a refresh token that can be used to refresh the session without fully re-authorizing.
Grant and Remove Assets You can now grant and delete assets from a player directly from the game if you allow it in the console.
Bug Fixes
The catalog now correctly handles the pagination cursor.
Continuous Integration
We have significantly improved our continuous integration and testing. Here for example is the run for this release: https://github.com/lootlocker/unity-sdk/actions/runs/7486064145
Unreal SDK
Changes
Refresh Remote Sessions: Remote sessions now provide a refresh token that can be used to refresh the session without fully re-authorizing.
Grant and Remove Assets You can now grant and delete assets from a player directly from the game if you allow it in the console.
Bug Fixes
The catalog now correctly handles the pagination cursor.
Unreal Server SDK
Bug Fixes
BREAKING CHANGE, moved all of the header files to the public folder. You will no longer need to use the
#include "LootLockerServerSDK/Private/ServerAPI/<file>.h;
include line. Instead use#include "LootLockerServerSDK/Public/ServerAPI/<file>.h;
Fixed uninitialized parameters
Added unit tests
2023-11-17 - Changelog
Unreal SDK
Unreal SDK v3.1.0 released
Changes
Progression Currencies - đĒ Currencies can now be rewarded from progressions đ
Session Leasing - đ You can now lease a session on your client. You will get a url and a qr code that can be used by the same or another device to authorise the session.
Bug Fixes
RemoveAssetFromHeroLoadout is working again
Packaging has been failing for certain platforms due to LootLockerConfig not being found. This issue has been fixed.
Unreal Server SDK v2.2.0 released
Changes
Currency Progressions - Progressions can now reward currencies đ
Bug Fixes
Documentation clarifications to balance requests
2023-11-10 - Changelog
This week we have added economy support to our progression system, meaning you can now reward currencies from any progression.
Additionally we have also recently shipped two major updates to our SDKs.
Web Console
Changes
Added support for currencies in progression rewards
Admin API
Changes
Added support for currencies in progression rewards
Game API
Changes
Added support for currencies in progression rewards
Server API
Changes
Added support for currencies in progression rewards
Unity SDK
Changes
Unity SDK v2.0.0 Released
v2.0.0 removes a lot of code that has previosly been deprecated, you can read more in our docs about what that means.
How you get error information from the SDK has changed. Instead of the fields hasError and Error in each response there is now a field named errorData within which all error information resides. Instead of hasError you use !success, and instead of Error you should use the fields in errorData. The exact replacement is errorData.message.
The field "texture" on each response has been removed (it was never used)
Dev Mode is deprecated, so is the "support" for deprecated api keys
Game ID is no longer needed for White Label Signup
When calling Init explicitly with parameters, then platform and onDevelopmentMode are no longer needed. The method now looks like this:
bool Init(string apiKey, string gameVersion, string domainKey)
void StartSession(string deviceId, Action<LootLockerSessionResponse> onComplete)
is removed. If you're using this method you need to switch over to the topical start session methods instead. For example if you were using this to start a session for Android, then you should now use StartAndroidSession instead. If you're unsure of what to use, we recommend Guest or White Label.EndSession no longer takes deviceId as an argument, use
void EndSession(Action<LootLockerSessionResponse> onComplete)
insteadCalling StartWhiteLabelSession with email and password is no longer supported. Instead, we cache the needed information and you should call
StartWhiteLabelSession(Action<LootLockerSessionResponse> onComplete)
. Or even better, replace the separate Login and StartSession calls with usingWhiteLabelLoginAndStartSession
All leaderboard methods that were using the leaderboard id (integer) have been removed. You should use the methods that take the leaderboard keys instead. The reason for this is that the leaderboard key is independent across environments meaning your code can stay the same when the game releases. Affected methods are:
GetMemberRank
GetByListOfMembers
GetScoreList
GetNextScoreList
GetPrevScoreList
GetScoreListOriginal
SubmitScore
Starting a LootLocker Session from a White Label Login Token no longer needs a password in the request (LootLockerWhiteLabelSessionRequest)
Renamed types (deprecated the old one, use the new one)
LootLockerActivateARentalAssetResponse
renamed toLootLockerActivateRentalAssetResponse
LootLockerGettingCollectablesResponse
renamed toLootLockerGetCollectablesResponse
LootLockerCollectingAnItemResponse
renamed toLootLockerCollectItemResponse
LootLockerFinishingAMissionRequest
renamed toLootLockerFinishMissionRequest
LootLockerGettingAllMissionsResponse
renamed toLootLockerGetAllMissionsResponse
LootLockerGettingASingleMissionResponse
renamed toLootLockerGetMissionResponse
LootLockerStartingAMissionResponse
renamed toLootLockerStartMissionResponse
LootLockerFinishingAMissionResponse
renamed toLootLockerFinishMissionResponse
LootLockerTriggerAnEventRequest
renamed toLootLockerExecuteTriggerRequest
LootLockerTriggerAnEventResponse
renamed toLootLockerExecuteTriggerResponse
LootLockerListingAllTriggersResponse
renamed toLootLockerListAllTriggersResponse
Renamed methods (deprecated the old one, use the new one)
GettingCollectables
renamed toGetCollectables
CollectingAnItem
renamed toCollectItem
GettingAllMaps
renamed toGetAllMaps
GettingAllMissions
renamed toGetAllMissions
GettingASingleMission
renamed toGetMission
StartingAMission
renamed toStartMission
FinishingAMission
renamed toFinishMission
PollingOrderStatus
renamed toPollOrderStatus
ActivatingARentalAsset
renamed toActivateRentalAsset
TriggeringAnEvent
renamed toExecuteTrigger
ListingTriggeredTriggerEvents
renamed toListAllExecutedTriggers
Bug Fixes
The SDK will no longer cause editor versions newer than 2021 to lose their External Tools section in Preferences
Unreal SDK
Changes
Unreal SDK v3.0.0 Released
v3.0.0 removes a lot of code that has previosly been deprecated, you can read more in our docs about what that means.
How you get error information from the SDK has changed. Instead of the field Error in each response there is now a field named ErrorData within which all error information resides. Instead of Error you should use the fields in errorData. The exact replacement is errorData.Message. Additionally the field ServerCallStatusCode has been replaced with the field StatusCode.
void StartSession(const FString& PlayerIdentifier, const FAuthResponseBP& OnStartedSessionRequestCompleted)
is removed. If you're using this method you need to switch over to the topical start session methods instead. For example if you were using this to start a session for Android, then you should now use StartAndroidSession instead. If you're unsure of what to use, we recommend Guest or White Label. Along with this the configuration of Platform in LootLockers config file is removed.DevelopmentMode is deprecated, so is the "support" for deprecated api keys. If you're using an api key that does not start with dev_ or prod_ you need to migrate from the api key you're using to a new one for continued development. You can do that here. Remember that if you have released versions of your game that are using the old API key those will continue working as long as you do not remove the old API key from the console. If you don't have released versions however we recommend that you do remove the old API key.
Renamed methods (deprecated the old one, use the new one)
GetAllKeyValuePairsToAnInstanceForAssetInstance
renamed toGetAllKeyValuePairsForAssetInstance
2023-10-20 - Changelog
This week we shipped our new Base and Hero Class System, as well as the long anticipated Economy System.
Web Console
Changes
Our new Base and Hero Class System has launched, with a much improved UI. Find it in the Console under Systems.
Economy has been launched. This also brings a fresh new UI for managing your games Economy and Currencies. Find it in the Console under Content.
Unity SDK
Changes
Economy - LootLocker's economy system is released đ With this you can now create virtual currencies, in game economies, and so much more. Read more in our blog post announcing the release.
Bug Fixes
The LootLocker Editor extension that shipped in v1.2.6 had a few bugs that have now been fixed.
Primarily, the build error for a rouge [HideInEditor] decorator has been fixed
Adding the SDK from github url should now work
The new flag on messages is fixed
Unreal SDK
Changes
Economy - LootLocker's economy system is released đ With this you can now create virtual currencies, in game economies, and so much more. Read more in our blog post announcing the release.
Improved Errors - The way that LootLocker tells you what's wrong has changed. Instead of the Response.Error field there's now a structure: Response.ErrorData that contains some more valuable information. Read more here: https://docs.lootlocker.com/reference/error-codes
Exposed method CreateHeroWithVariation to Blueprints
Added ability to equip global asset with the default variation for heroes
Added Public_UID to the authentication responses
Bug Fixes
Fixed build problems for Unreal Engine 5.3 when packaging for Linux
Game API
Changes
The Game API of course benefits from the new Economy System, allowing you to use virtual currencies, in game economies and so much more. Read more in our blog post announcing the release.
Server API
Changes
The Server API of course also benefits from the new Economy System, allowing you to use virtual currencies, in game economies and so much more. Read more in our blog post announcing the release.
Admin API
Changes
The Admin API of course also supports the new Economy System, allowing you to create virtual currencies, in game economies and so much more. Read more in our blog post announcing the release.
2023-09-29 - Changelog
Web Console
Bug Fixes
Fixed issue with not being able to view players using the legacy Google platform
Unity SDK
Changes
GetProgressionTier - You can now get the tiers in a progression!
Admin extension - If you're using Unity 2021 or newer, look at a new way to manage API Keys inside Unity! You can find it under Tools/LootLocker/Menu on the top of Unity!
Bug Fixes
Fixed the MacFsWatcher include error
Errors return correctly again
2023-09-22 - Changelog
Unreal Engine
Changes
LootLocker Unreal SDKs now support Unreal Engine 5.3 đ
2023-09-15 - Changelog
Web Console
Bug Fixes
Fixed an issue where the price on assets could be hidden by mistake in a situation where it should be shown.
Game API
Bug Fixes
A bug was fixed which had caused duplicate white label users to be created. The duplicate users have been removed, but this means some white label users who changed their password, might have the wrong password on their user now.
Admin API
Changes
Added thumbnails to response for Hero default loadout.
Added character class name, exception count and default loadout to Hero List endpoint response.
2023-09-08 - Changelog
Web Console
Changes
Users will be asked to confirm their game name on game deletion as an extra precaution
Unity SDK v1.2.5
Changes
Meta/Oculus - Added support for authentication using Meta/Oculus
Last active authentication - You can now query the SDK through GetLastActivePlatform() to see which authentication method was last used on this device
Heroes - The SDK now supports interaction with the hero feature.
List Player Characters - A new method to list all the characters that a player has
Improved error messages - We are revamping how we deal with error messages (See https://docs.lootlocker.com/reference/error-codes) and the SDK now supports this structure. This means that the old Error data (response.Error) has been deprecated, the same data now lives inside the field response.errorData.message. Along with it, you now have the new fields code, doc_url, request_id, and trace_id for improved ability to find the fix for your problem.
Unreal SDK v2.0.11
Changes
Multiple Google Platforms - Google sign in now supports signing in from different google platforms.
Last active authentication - You can now query the SDK through GetLastActivePlatform() to see which authentication method was last used on this device
Meta/Oculus - Added support for authentication using Meta/Oculus
Obfuscation - The SDK now obfuscates sensitive data before logging
List Player Characters - A new method to list all the characters that a player has
Bug Fixes
Replace the game key with the Session Token in custom headers
Unreal Server SDK
Changes
Support for UE 4.24 and up - LootLockerServerSDK now supports all Unreal versions from 4.24 to 5.2
Asset instance progressions - You can now use progressions on asset instances
Diagnostics data added to request headers.
Bug Fixes
Guest player lookup now uses the correct search term
Hero methods use the correct HTTP methods
HTTP Client is only created once
2023-09-01 - Changelog
Web Console
Changes
Our new pricing is released, and you can now see it in the console! You can read more about it here: https://lootlocker.com/blog/new-pricing-2023
Bug Fixes
You can once again delete Server API keys in the console.
The colors for the player list environment pill now follow the same color scheme as the rest of the console.
Fixed an issue where Data Entities couldnât be deleted
Game API
Changes
We have improved the performance and reliability of session registration for Sign in with Apple and Google Sign In.
2023-08-18 - Changelog
Web Console
Changes
You can now choose which of your Asset Image Types to use as a thumbnail in the LootLocker Console! Go here to set it up: https://console.lootlocker.com/assets/settings/image-types
Game API
Changes
A large rework of Player Storage has been completed this week, resulting in much better performance and stability. We did have a few issues immediately surrounding the launch of this as some of you might have noticed. These have been resolved and everything is running smoothly now!
Bug Fixes
Fixed issue where promoting asset candidates with thumbnails attached, would not work for some games.
Admin API
Changes
Added the ability to mark an Asset Image Type as thumbnail, resulting in thumbnail images being returned in the Admin API.
2023-08-11 - Changelog
Web Console
Changes
We have introduced Access Control which allows you to control which users have access to which features. This is a feature that has been requested by many of you and we are happy to finally be able to provide it. You can find it in the Game Settings page. You can also read more about it here: https://lootlocker.com/blog/access-control
Updated the side menu for Assets, moving Contexts from Game Settings to the Asset menu
Improved the Add Asset menu, making it possible to create Contexts when creating new Assets
Users can update their name in settings
Admin API
Changes
Added support for Access Control
Documentation
Our documentation has seen various updates and improvements these last few weeks, including:
Updated screenshots for the Web Console
Updated and improved examples for both Unreal Blueprints, C++ and Unity
We have added a section on getting help: https://docs.lootlocker.com/support/getting-help
2023-07-07 - Changelog
Game API
Bug Fixes
Fixed an issue related to White Label Login, where enabling âBlock Unverified Playersâ would not function correctly, causing player to not be prevented from logging in. It now works as intended.
2023-06-30 - Changelog
Unreal SDK
Changes
Apple Game Center Authentication - We've added support for authentication using Apple Game Center, for more information check out: https://docs.lootlocker.com/players/authentication/apple-game-center đ
Instance Progressions - We've added a new feature called instance progressions: your asset instances can now have their own progressions đ
Add more validation when setting player names
Bug Fixes
Google session requests now use the correct request object
Unity SDK
Changes
Add support for asset instance progressions
Implement support for multiple Google Sign-in platforms
Player Files Examples added
Add more validation when setting player names
Bug Fixes
Fix an issue with 'Other character' methods
Removed unnecessary warning logs
Server API
Bug Fixes
We stomped out an oddly shaped bug that would cause a few endpoints to return completely empty responses in some cases. đ
Admin API
Bug Fixes
Rejoice! The Last Seen property on players have made a return and can now be relied upon again đ
2023-06-23 - Changelog
Web Console
Bug Fixes
Fixed an issue with player file revisions not listing properly
Unity SDK
Changes
New examples for Player Files
Game API
Changes
Added support for asset instance progressions
Server API
Changes
Added support for asset instance progressions
Admin API
Changes
Added support for asset instance progressions
2023-06-16 - Changelog
Web Console
Bug Fixes
The web console has seen a lot of behind the scenes improvements this week, which will result in a more stable and performant experience for you.
2023-06-09 - Changelog
Web Console
Bug Fixes
Corrected issue where inactive assets were not filtered out when granting an asset to a players inventory.
2023-05-26 - Changelog
Web Console
Bug Fixes
Fixed an issue where searching in the player list would not return correct info on exact matches.
Fixed a bug related to rendering drop tables in game merging, causing the entire page to crash.
Admin API
Bug Fixes
Fixed an issue where sometimes game merging would report with no changes even if there were changes to merge.
2023-05-19 - Changelog
Web Console
Bug Fixes
Fixed a bug with progression tiers incorrectly counting the next step and points
2023-05-12 - Changelog
Web Console
Changes
Multiple types of OAuth2 Client IDâs can now be configured for Google Sign In in the platform settings.
AngularJS removed - the console now runs only on React/NextJS.
Character Classes had a facelift from AngularJS to React.
Bug Fixes
Fixed an issue with switching environment on Asset pages.
Fixed an issue with ordering of assets on the Asset page.
Unity SDK
Release v1.2.2
Changes
Apple Game Center: The SDK now supports using Apple Game Center as authorization system.
New samples for using the fresh progressions system.
Expired sessions will now automatically try to refresh if there is a refresh token.
Bug Fixes
Fixes for
GetPlayerStorage
.Fixes for incisistent line endings warnings.
Game API
Changes
Google Sign In now supports multiple types of OAuth2 Client IDâs.
2023-04-28 - Changelog
Web Console
Changes
You can now delete your own games. Find it in Game Settings.
Unity SDK
Release v1.2.0
Bug Fixes
Fixed the build errors of namespace Plastic not existing. We have moved to using an internal JSON library which you can find here: This removes the reliance on Newtonsoft all together. Please be vigilant for any bugs or errors that are caused by JSON parsing in the next few weeks and let us know.
2023-04-21 - Changelog
Web Console
Changes
Released small UI revamps for Segments, Heroes and Missions
We have removed the Metrics page from the Web Console. It was part of our legacy feature set and most of the numbers were inaccurate
Unity SDK
Released v1.1.48
Changes
Adds possibility to get persistent storage as dictionary
Adds ability to update public key values for a player
Makes client side timeout limit configurable
Bug Fixes
Fixed the Newtonsoft compiler errors when adding the SDK to Unity
Adds safeguard to avoid uploads of null files
2023-03-31 - Changelog
Web Console
Bug Fixes
Fixed an issue with the player pages, where players from Google and Epic Games would break the frontend.
Fixed an issue where Asset ULIDs would show up as changes in Game Merge, when it shouldnât
Fixed an issue where creating a context, but using the default complexity, would set the wrong complexity in the backend. Issue is resolved and data has been updated for existing games which encountered this issue.
Unreal SDK
Changes
Epic Sign In - Added methods StartEpicSession and RefreshEpicSession, for more information go to our documentation
All LootLocker Responses now have an Error property (if there is an error) that is a cleaned up version of the FullTextFromServer property
Unity SDK
Changes
Epic Sign In - Added methods StartEpicSession and RefreshEpicSession, for more information go to our documentation
Added a method to register a progression without adding points to it
Bug Fixes
Added a client side rate limiter to avoid being blacklisted due to improper usage
Game API
Bug Fixes
Fixed an issue where starting sessions for Google and Epic required you to send development_mode in the request, this is no longer the case
2023-03-24 - Changelog
Web Console
Changes
Messages, Mission settings, asset rarirites, context settings and DLCs have had a facelift from old Angular to new React
Asset filters now auto-open when you add a new one
You can now require players to have unique names in your game. Change it in your games settings
Bug Fixes
Fixed an issue with adding lootboxes to assets
Game API
Changes
Added support for Epic Games Sign in
If you have Unique Player Names enabled in your games settings, you will now receive an error if you try to set a name that is already taken
2023-03-17 - Changelog
Web Console
Changes
The old progressions system has been hidden from the user interface.
Weâve colour coded the sidebar to make it more identifiable when youâre in staging and live. Stage mode remains green, and Live presents as Orange. Let us know what you think!
Bug Fixes
Leaderboards will now warn you if you try to create one with a conflicting key
Fixed an issue where clicking save on Image Types would create multiple
Fixed an issue allowing collectables to be created in Live mode
Fixed an issue with the validation of Max Title and Max Summary lengths
Fixed an issue with collectables sometimes returning an error
Fixed an issue allowing triggers to be created in Live mode
Fixed an issue with Nintendo icon on players
Game API
Changes
Weâve decided to turn on player verification for all new games, for Steam and PlayStation sessions. This means all sessions created for these platforms will need to be verified before the session can start. If you want to have this enabled for your existing game, please reach out on our discord or on email.
Bug Fixes
Fixed an issue where some errors were not being returned correctly when starting guest and steam/psn/android sessions. It should be easier to figure out what an error is now.
2023-03-10 - Changelog
Unity SDK
Changes
The SDK now supports Google Sign In
The SDK will now automatically resolve and use the domain API if the domain key is set
The SDK will now store and automatically use the Apple and Google refresh tokens if not done manually
Bug Fixes
The SDK now supports Enter Play Mode Options allowing you to speed up your development process
The SDK will now now relies on a newer version of Newtonsoft
The SDK will no longer silently discard requests with an expected body that is null
Player and Asset Reports now have a message instead of a text
Requests are now allowed to timeout
Local session data is now cleared upon ending a session and deleting a player
Unreal SDK
Changes
Google Sign In - Added methods StartGoogleSession and RefreshGoogleSession
It is now possible to request user verification by email for White Label Users
The SDK now automatically resolves and uses domain API if the domain key is set
Bug Fixes
StartSteamSession now sets the correct platform
Fixed Critical WhiteLabel bug that caused white label sessions to fail for old Unreal projects
Game API
Changes
Google Sign In - Game API now supports starting player sessions using Google ID tokens
2023-03-03 - Changelog
Web console
Bug Fixes
Fixed an issue making it impossible to clear leaderboards
We still have a known issue where the UI won't show success when clearing leaderboards, but it does work
2023-02-24 - Changelog
Web Console
Changes
Your asset page has had an overhaul! With an updated design more in line with the rest of the web console, youâll also find some stability improvements. Weâre not perfect however, and if you find something not working as it should, you still have access to the legacy page for now.
2023-02-17 - Changelog
Web Console
Changes
Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
Platform keys and other sensitive information are now behaves like a password input, with toggleable visibility, except the first four characters are visible for easy identification.
Assets in the asset list and grid views are now able to be filtered by their context type eg. Soft Currency Package, Feature Unlocks, or any of your custom contexts.
You can now see player file revisions in the Player files section and revert to previous versions of the file.
Unreal SDK
Changes
Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
Major overhaul of LootLocker settings
Deprecated Platform selector: No need to set the platform here, instead you should use the appropriate StartSession method for your platform.
Deprecated legacy API keys (that don't start with dev or prod): If you're on one of those, generate new keys and use those instead
Clarified descriptions
Added method to update player files
Added method that allows a player to delete themselves
Added a single method combining WhiteLabel Login and Start Session -> WhiteLabelLoginAndStartSession
Added methods to handle heroes with variations
Bug Fixes
Avoid logging sensitive information, especially outside the editor
Fixed bug that broke White Label login
Unity SDK
Changes
Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
Major overhaul of LootLocker settings
Deprecated Platform selector: No need to set the platform here, instead you should use the appropriate StartSession method for your platform.
Deprecated legacy API keys (that don't start with dev or prod): If you're on one of those, generate new keys and use those instead
Clarified descriptions
Added method to update player files
Added method that allows a player to delete themselves
Added a single method combining WhiteLabel Login and Start Session -> WhiteLabelLoginAndStartSession
Updated LootLockers logging system and allowed for more granular control of what's logged.
Obfuscate sensitive information in logs
Bug Fixes
GetOtherPlayerXPAndLevel is no longer broken
The SDK now registers as initialized even when manually initialized
The SDK now logs errors as errors ;)
EndSession will no longer throw an error if no session exists
Fixed bug that broke White Label login
Game API
Changes
Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
Added an endpoint for updating Player Files.
Server API
Changes
Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
Added an endpoint for updating Player Files.
Admin API
Changes
Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
Added an endpoint for updating Player Files.
Added an endpoint for reverting to previous revisions of Player Files.
2023-02-10 - Changelog
Web Console
Changes
Leaderboards now tell users if they are on the wrong environment (stage/production) when trying to view a particular leaderboard.
Bug Fixes
Fixed an issue where it wasnât possible to save White Label Platform settings if you had enabled player verification
Game API
Changes
Added endpoint to allow players to delete themselves. This lets iOS games comply with updated requirements from Apple.
Added an endpoint for getting player persistent storage for multiple players
Bug Fixes
Fixed a bug causing players on the guest platform without names to not be returned in the lookup endpoint.
Server API
Changes
Added an endpoint for getting player persistent storage for multiple players
Bug Fixes
Fixed a bug causing players on the guest platform without names to not be returned in the lookup endpoint.
2023-02-03 - Changelog
Unity SDK
Release: v1.1.43 of the Unity SDK - https://github.com/LootLocker/unity-sdk/releases/tag/v1.1.43
Bug Fixes
Fixed a bug with the LootLocker Samples using the wrong assembly definition file
Added a namespace for LootLocker samples to remove warnings when installing
Admin API
Bug Fixes
Uploading files to players will now return those files when listing a players files in all APIs
2023-01-27 - Changelog
Web Console
Changes
Users are now able to add scores to players in leaderboards
Metadata added to scores in leaderboards is now visible, and updatable
You can now block white label users from leaderboards if they haven't verified their email
When creating an Asset we now remember the last Context used, making it easier to create multiple Assets in a row with the same Context
Bug Fixes
Improved Player list pagination positioning for better visibility
Improved API Key descriptions for clarity
Fixed issue when adding scores to generic leaderboards
Fixed issue where refund button was cutoff in some scenarios
Fixed issue where it wasn't possible to delete messages
Fixed an issue where you wouldn't be shown the MFA recovery code after enabling it
Fixed an issue where it wasn't possible to use MFA recovery codes
Game Maker Extension
Changes
Added a new function to include metadata when uploading a score; LootLockerSubmitScoreMetadata("leaderboardID", "score", "metadata")
Game API
Changes
Player names will be returned when a new game session is registered (if the user has set a name)
Bug Fixes
Requesting a verification email for white label users now works again, and can be requested with the users email, and not just ID like before
Improved error message when trying lookup a player on playerID, but sending a string
Improved errors when sending invalid version number in session registration
Server API
Bug Fixes
Improved error message when trying lookup a player by playerID, but sending a string
LootLocker.com Website
Bug Fixes
Fixed issue with price calculator price using incorrect formatting
Fixed issue where images were covering up some text
2022-12-16 - Changelog
Web Console
Bug Fixes
Fixed a few broken links in the getting started section. Thanks to Discord user @LegendarySwordsman2 for reporting this!
Unity SDK
Changes
Deprecated leaderboard functions that uses leaderboardID -> use the same functions but with leaderboardKey instead
Bug Fixes
Updating LootLocker will no longer remove the API-key and LootLocker settings
Fixes for the Unity asset-store
2022-12-09 - Changelog
Web Console
Changes
Brand new merging interface rebuilt in React for viewing and selecting changes from your staging environment to your live.
Bug Fixes
Fixed a bug where the action button on the asset list would sometimes be half way cut off.
Game API
Bug Fixes
Fixed a bug causing Player Storage to silently fail to save if the value was above 260 characters, but below 15000. The actual length limit is now 1500 characters.
2022-12-02 - Changelog
Game Maker Extension
Bug Fixes
LLPlayerRank(), LLPlayerScore() now returns their correct values
Admin API
Changes
We added an brand new endpoint for listing players for your game, which should be much faster for games with large player bases than the old search endpoints "recent" option.
2022-11-25 - Changelog
Web Console
Changes
The LootLocker Web Console now lives at https://console.lootlocker.com
Bug Fixes
Fixed an issue where creating a context would not respect
user facing
anddetachable
Admin API
Bug Fixes
Fixed an issue where creating a context would not respect
user facing
anddetachable
2022-11-18 - Changelog
Web Console
Changes
Added the option to clear an entire leaderboard of all of it's data from the leaderboards page.
Added support for multiple API keys. You can now create multiple API keys for your game
We now show the variation ID for each variation, on the asset page
Game API
Changes
Player name lookup endpoint now also returns players who don't have a name set
Bug Fixes
Fix issue with starting session for games using a string in the value for
development_mode
Server API
Changes
Player name lookup endpoint now also returns players who don't have a name set
Admin API
Changes
Prevent users with unverified email addresses to invite users to organizations
2022-11-11 - Changelog
Web Console
Bug Fixes
Fixed an issue where wrong 1st party platform id is returned instead of XBox id on player 1st party platform lookup endpoint.
Admin API
Bug Fixes
Fixed issue where sending
demo: false
when creating a game would still create a demo game.Fixed a security issue where Two-Factor Authentication could be circumvented.
2022-11-04 - Changelog
Web Console
Changes
Added the ability to show Asset ID in asset lists.
Unity SDK
Changes
Summaries added to all public functions in LootLockerSDKManager
Renamed functions in LootLockerSDKManager, and old ones marked as deprecated, will be removed at a later stage;
GettingAllMissions
->GetAllMissions
GettingASingleMission
->GetMission
StartingAMission
->StartMission
FinishingAMission
->FinishMission
GettingAllMaps
->GetAllMaps
PollingOrderStatus
->PollOrderStatus
ActivatingARentalAsset
->ActivateRentalAsset
GettingCollectables
->GetCollectables
CollectingAnItem
->CollectItem
TriggeringAnEvent
->ExecuteTrigger
ListingTriggeredTriggerEvents
->ListExecutedTriggers
Bug Fixes
Imported samples has missing references to their scripts
Fixed all warnings when installing the SDK
Game API
Changes
Added
is_public
as input when uploading files to players to make API usage easier.
Bug Fixes
Fixed a bad error message returned for White Label Login signups when an invalid domain key was supplied. (Thanks to Discord user @DexTex for reporting)
2022-10-28 - Changelog
Web Console
Changes
Created a new UI for the assets page and User content pages
Revamped looks
You can now filter results
Possible to deactivate/activate multiple assets at the same time
Added a card view toggle
The UI is now full width to support showing many columns
Moved the User content moderation to a new main menu item
Search field doesnât expand itâs bounds on focus
Moved the environment selector in platform settings, so it's in line with how you switch in other places
Added URL's for each tab in the player page, to make it easier to link to
Removed the possibility of flagging UGC assets
Bug Fixes
Fixed issue where we would link to player on member type leaderboards, even though that's not possible
Unity SDK
Released v1.1.39
Changes
Apple Refresh tokens - Signing in with Apple now returns a refresh token that can be used to refresh the sign in until it expires instead of doing the full sign in flow.
Bug Fixes
When a request fails, the HTTP Status Code will now be returned for inspection
EndSession no longer fails if called when no session is active
Stability work to White Label methods, also updated documentation of the methods
GetAssetInformation now works
Deprecations
Deprecated GetAssetInformation(string assetId, Action onComplete), is replaced by new method GetAssetInformation(int assetId, Action onComplete)
Deprecated StartWhiteLabelSession with password as an argument
Game API
Changes
Add support for Asset Variations for Heroes. This allows for using variations on Heroes.
Bug Fixes
Fixed issue where deleting a player's profile did not delete the player's name (if provided).
Fixed issue resulting in moderation reports not being created
Server API
Changes
Add support for Asset Variations for Heroes.
Admin API
Changes
Added endpoint for getting leaderboard by ID
Bug Fixes
Fixed issue where activating asset using /activate endpoint would not clear cache for asset list endpoints
2022-10-21 - Changelog
Unity SDK
Bug Fixes
GetAssetInformation is now working as intended.
Links inside asset-variations now return correctly.
Server API
Changes
Universal Assets are finally available in the Server API!
All Asset Instance endpoints from the Game API are now available in the Server API too.
2022-10-14 - Changelog
Web Console
Changes
We're now showing the players names on the list of leaderboard scores, with a link to the player page.
User scores can be updated and deleted from the Leaderboard tab on the Player page.
Users can clear search boxes.
Admin API
Changes
Added player name lookup endpoints. See the Documentation.
Bug Fixes
Squashed a bug that made it impossible to have multiple Attachment Types for assets in some situations.
2022-09-30 - Changelog
This week is a little short on changes, but a lot of preparations and behind the scenes things are going on to allow us to move fast in the coming weeks.
Web Console
Bug Fixes
Fixed an issue with removing progression rewards.
2022-09-23 - Changelog
Happy Friday! Here are new changes and bug fixes that were released this week.
Web Console
Changes
We've updated the UI for Collectables to use our new frontend framework.
Also added the ability to delete collectables.
Bug Fixes
Fixed an issue making it impossible to remove collectable groups.
Unity SDK
Changes
Added CI tests.
Bug Fixes
Fixed bug with rental assets not returning the correct information.
Fixed bug with Triggers not returning information about granted assets.
Bug fixes in sample scene, missing meta-files.
Game API
Changes
Updated the Sign In With Apple flow to support refresh tokens. Refresh tokens allow you to start a LootLocker session without having to do the full Apple flow every time. See https://ref.lootlocker.com/game-api/#sign-in-with-apple for more information.
Bug Fixes
Fixed an issue with listing leaderboards causing errors when pagination parameters are out of bounds.
Admin API
Changes
Added documentation for all Collectables endpoints.
Bug Fixes
Fixed an issue making it impossible to remove collectable groups.
2022-09-16 - Changelog
Unity SDK
Bug Fixes
Fixed an issue with GetAllMemberRanks method
2022-08-19 - Changelog
Unity SDK
Updated SDK description
Added MIT License
Added samples for common use cases
Last updated