using LootLocker.Requests;
using System.Collections;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour
// To make sure Steamworks.NET is initialized
if (!SteamManager.Initialized)
var ticket = new byte[1024];
SteamUser.GetAuthSessionTicket(ticket, 1024, out uint ticketSize);
Array.Resize(ref ticket, (int)ticketSize);
StringBuilder sb = new StringBuilder();
for (int i = 0; i < ticketSize; i++)
sb.AppendFormat("{0:x2}", ticket[i]);
var steamSessionTicket = sb.ToString();
LootLockerSDKManager.VerifySteamID(steamSessionTicket, (response) =>
Debug.Log("error verifying steam ID");
Debug.Log("successfully verified steam user");