Progression Samples

Simple Progressions

Progressions allow you to easily create and manage in-game XP systems, talent trees, battle passes and more through our intuitive web console.

This sample can be found in our SDK under the name 6 - Simple Progression

This SDK sample will demonstrate a single progression system in action. The player can progress through all 10 levels (tiers). At level 10 no further points will be added. This example does not have any level-based rewards.

In-Engine

In this sample you can use the slider to select the number of points to add to the progression. Click Add points to progression to add the points to the progression. Once Current tier reaches 10 you will be unable to add more points to the progression. Click Reset Progression to reset the progression to tier 0.

Web Console

Navigate to Game Systems -> Progressions to create and configure a new progression. Consult the feature's documentation to learn more about progressions.

Multiple Progressions

Progressions allow you to easily create and manage in-game XP systems, talent trees, battle passes and more through our intuitive web console.

This sample can be found in our SDK under the name 6 - Multiple Progressions

This SDK sample will build upon the simple progression sample above and demonstrate how multiple progressions can be connected together. In this sample two progressions are linked together where gaining a level (tier) in Progression 1 will also add a point to Progression 2. When Progression 2 reaches level (tier) 2 it will reset Progression 1.

In-Engine

Like with the previous sample, use the slider to select the number of points to add to each progression and click Add points to progression. Each time Progression 1 gains a tier it will add a point to Progression 2. When Progression 2 reaches tier 2 it will reset Progression 1.

Web Console

To configure this particular type of progression systems, you need to use both Progression Point Rewards as well as Progression Reset Rewards. Learn more about these systems in the progression feature documentation.

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