Settingsicon on the left bar of the Management Interface.
Context Configurationtab at the top of the Game Settings menu. You should be taken to a menu that looks like this.
Add Contextbutton. As we want to create a Loot Box Asset, select
Loot Boxfrom the Complexity dropdown menu.
Save Contextsto save this Context. It should now look like this:
Contentbutton of the side bar and selecting
Add Assetbutton in the top right corner of the Asset Manager. Fill in an Asset Name and select the
Loot BoxContext from the drop down menu. Click
Createto create the Asset.
Loot Box Contentstab at the top of the Asset's page. This is where we will define the content of the Loot Box by creating rarity groups, and then assign those groups a rarity weight.
Add Groupbutton to create our first rarity group.
Add Assetto add an Asset to this group. This will display a model where you can search through all of your Assets to select the intended Asset for this group. Groups can have as many or as few Assets as you want - it's up to you and how you want the Loot Box to work. For our Loot Box, we are going to create two groups, with two Assets in each group. Here's how it looks set up:
Weightfield of each group. As you enter a number you will see the rarity ratio and percentage change. This demonstrates how likely it is that this group will be selected when the Loot Box is opened by the player.
9and the second group to
1so that the chance of receiving an Asset from the first group is
90%and the chance of receiving an Asset from the second group is
Activatebutton on the right side of the Asset menu. Clicking Activate will automatically Activate and save any changes you have made to the Asset.
Review Changesbutton in the side bar of the Management Console.
Switch to Livebutton on this screen. This will automatically switch you to the Live Environment and calculate the differences between the two states. You should see the Loot Box Context and Assets you created in this tutorial.
Push Selected to Live. In the confirmation modal that appears, click
Mergeto merge the changes into the Live Environment.